> For the complete documentation index, see [llms.txt](https://logo.gitbook.io/server/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://logo.gitbook.io/server/5/5-3/5-3-1.md).

# 5-3-1：Bukkit.yml

* **spawn-limits**
* 默认值: monsters:70, animals:15, water-animals:5, ambient:15
* 推荐值: monsters:50, animals:12, water-animals:5, ambient:3
* 影响度: Heavy
* 注释: 设置怪物和动物的时候要谨慎，如果太低的话可能会影响玩家的游戏体验，下方的设置将会减少对游戏体验的影响。
* 注意 #1: Ambient=蝙蝠, 没有任何作用.
* 注意 #2: 如果服务器少于15人应该跳过此项目的设置甚至增加这些数值。<br>
* **chunk-gc**
* 默认值: period-in-ticks:600, load-threshold:0 (关闭)
* 推荐值: period-in-ticks:400, load-threshold:300
* 影响度: Heavy
* 注释: 控制区块的回收<br>
* **ticks-per.monster-spawns**
* 默认值: 1
* 推荐值: 2
* 影响度: Medium
* 注释: 这个设置将决定服务器多长时间产生一个怪物（时间以tick为单位），如果你服务器有mobSpawn事件，只能设置大于3的数值。
* 注意: 空岛服务器常因为找不到产怪区域而造成延迟。<br>
* **autosave**
* 默认值: 0 (关闭)
* 推荐值: 6000
* 影响度: Situational
* 注释: 这个设置将启用BUKKIT内置的世界保存功能，BUKKIE的自动保存任务非常高效，当与上方的chunk-gc相结合的时候，世界保存的任务将会减少很多。
* 注意: 如果你在Multicraft的高级设置菜单中使用自动保存，请确保将此项禁用掉。


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